程式碼中預設的d_att所對應的特性如下
d_att=1 金錢2倍
d_att=2 經驗值1.5倍
d_att=3 戰鬥中自己全能力增為1.2倍
d_att=4 戰鬥中自己全能力減為0.8倍
d_att=5 戰鬥中魔物全能力增為1.2倍
d_att=6 戰鬥中魔物全能力減為0.8倍
其他的可以自行增設^^
新版由此連去
----在您的資料庫中輸入下列語法----
- 代碼: 選擇全部
ALTER TABLE `wog_df` ADD `d_att` SMALLINT( 3 ) UNSIGNED DEFAULT '0' NOT NULL ;
##----開啟檔案 wog/wog_class.php----
----尋找----
- 代碼: 選擇全部
$money=$this->get_money($m[m_hpmax],$m[m_at],$m[m_mat],$m[m_lv])*$me_skill["s_money"];
----後面,加上----
- 代碼: 選擇全部
//D_ATT_START
$d=$DB_site->query_first("select a_id,d_body_id,d_head_id,d_hand_id,d_foot_id,d_item_id from wog_player where p_id=".$user_id."");
$d_a=$DB_site->query_first("select d_att from wog_df where d_id=".$d[a_id]."");
$d_body=$DB_site->query_first("select d_att from wog_df where d_id=".$d[d_body_id]."");
$d_head=$DB_site->query_first("select d_att from wog_df where d_id=".$d[d_head_id]."");
$d_hand=$DB_site->query_first("select d_att from wog_df where d_id=".$d[d_hand_id]."");
$d_foot=$DB_site->query_first("select d_att from wog_df where d_id=".$d[d_foot_id]."");
$d_item=$DB_site->query_first("select d_att from wog_df where d_id=".$d[d_item_id]."");
if($d_a[d_att]!=0)
{
switch($d_a[d_att])
{
case "1":
$money*=2;
break;
case "2":
$exp*=1.5;
break;
}
}
if($d_body[d_att]!=0)
{
switch($d_body[d_att])
{
case "1":
$money*=2;
break;
case "2":
$exp*=1.5;
break;
}
}
if($d_head[d_att]!=0)
{
switch($d_head[d_att])
{
case "1":
$money*=2;
break;
case "2":
$exp*=1.5;
break;
}
}
if($d_hand[d_att]!=0)
{
switch($d_hand[d_att])
{
case "1":
$money*=2;
break;
case "2":
$exp*=1.5;
break;
}
}
if($d_foot[d_att]!=0)
{
switch($d_foot[d_att])
{
case "1":
$money*=2;
break;
case "2":
$exp*=1.5;
break;
}
}
if($d_item[d_att]!=0)
{
switch($d_item[d_att])
{
case "1":
$money*=2;
break;
case "2":
$exp*=1.5;
break;
}
}
//D_ATT END
##----開啟檔案 wog/class/wog_fight_select.php----
----尋找----
- 代碼: 選擇全部
if($m[m_at] > 3500 || $m[m_mat] > 3500)
----前面,加上----
- 代碼: 選擇全部
//D_ATT_START
$d=$DB_site->query_first("select a_id,d_body_id,d_head_id,d_hand_id,d_foot_id,d_item_id from wog_player where p_id=".$user_id."");
$d_a=$DB_site->query_first("select d_att from wog_df where d_id=".$d[a_id]."");
$d_body=$DB_site->query_first("select d_att from wog_df where d_id=".$d[d_body_id]."");
$d_head=$DB_site->query_first("select d_att from wog_df where d_id=".$d[d_head_id]."");
$d_hand=$DB_site->query_first("select d_att from wog_df where d_id=".$d[d_hand_id]."");
$d_foot=$DB_site->query_first("select d_att from wog_df where d_id=".$d[d_foot_id]."");
$d_item=$DB_site->query_first("select d_att from wog_df where d_id=".$d[d_item_id]."");
if($d_a[d_att]!=0)
{
switch($d_a[d_att])
{
case "3":
$p[p_at]*=1.2;
$p[p_df]*=1.2;
$p[p_mat]*=1.2;
$p[p_mdf]*=1.2;
break;
case "4":
$p[p_at]*=0.8;
$p[p_df]*=0.8;
$p[p_mat]*=0.8;
$p[p_mdf]*=0.8;
break;
case "5":
$m[m_at]*=1.2;
$m[m_df]*=1.2;
$m[m_mat]*=1.2;
$m[m_mdf]*=1.2;
break;
case "6":
$m[m_at]*=0.8;
$m[m_df]*=0.8;
$m[m_mat]*=0.8;
$m[m_mdf]*=0.8;
break;
}
}
if($d_body[d_att]!=0)
{
switch($d_body[d_att])
{
case "3":
$p[p_at]*=1.2;
$p[p_df]*=1.2;
$p[p_mat]*=1.2;
$p[p_mdf]*=1.2;
break;
case "4":
$p[p_at]*=0.8;
$p[p_df]*=0.8;
$p[p_mat]*=0.8;
$p[p_mdf]*=0.8;
break;
case "5":
$m[m_at]*=1.2;
$m[m_df]*=1.2;
$m[m_mat]*=1.2;
$m[m_mdf]*=1.2;
break;
case "6":
$m[m_at]*=0.8;
$m[m_df]*=0.8;
$m[m_mat]*=0.8;
$m[m_mdf]*=0.8;
break;
}
}
if($d_head[d_att]!=0)
{
switch($d_head[d_att])
{
case "3":
$p[p_at]*=1.2;
$p[p_df]*=1.2;
$p[p_mat]*=1.2;
$p[p_mdf]*=1.2;
break;
case "4":
$p[p_at]*=0.8;
$p[p_df]*=0.8;
$p[p_mat]*=0.8;
$p[p_mdf]*=0.8;
break;
case "5":
$m[m_at]*=1.2;
$m[m_df]*=1.2;
$m[m_mat]*=1.2;
$m[m_mdf]*=1.2;
break;
case "6":
$m[m_at]*=0.8;
$m[m_df]*=0.8;
$m[m_mat]*=0.8;
$m[m_mdf]*=0.8;
break;
}
}
if($d_hand[d_att]!=0)
{
switch($d_hand[d_att])
{
case "3":
$p[p_at]*=1.2;
$p[p_df]*=1.2;
$p[p_mat]*=1.2;
$p[p_mdf]*=1.2;
break;
case "4":
$p[p_at]*=0.8;
$p[p_df]*=0.8;
$p[p_mat]*=0.8;
$p[p_mdf]*=0.8;
break;
case "5":
$m[m_at]*=1.2;
$m[m_df]*=1.2;
$m[m_mat]*=1.2;
$m[m_mdf]*=1.2;
break;
case "6":
$m[m_at]*=0.8;
$m[m_df]*=0.8;
$m[m_mat]*=0.8;
$m[m_mdf]*=0.8;
break;
}
}
if($d_foot[d_att]!=0)
{
switch($d_foot[d_att])
{
case "3":
$p[p_at]*=1.2;
$p[p_df]*=1.2;
$p[p_mat]*=1.2;
$p[p_mdf]*=1.2;
break;
case "4":
$p[p_at]*=0.8;
$p[p_df]*=0.8;
$p[p_mat]*=0.8;
$p[p_mdf]*=0.8;
break;
case "5":
$m[m_at]*=1.2;
$m[m_df]*=1.2;
$m[m_mat]*=1.2;
$m[m_mdf]*=1.2;
break;
case "6":
$m[m_at]*=0.8;
$m[m_df]*=0.8;
$m[m_mat]*=0.8;
$m[m_mdf]*=0.8;
break;
}
}
if($d_item[d_att]!=0)
{
switch($d_item[d_att])
{
case "3":
$p[p_at]*=1.2;
$p[p_df]*=1.2;
$p[p_mat]*=1.2;
$p[p_mdf]*=1.2;
break;
case "4":
$p[p_at]*=0.8;
$p[p_df]*=0.8;
$p[p_mat]*=0.8;
$p[p_mdf]*=0.8;
break;
case "5":
$m[m_at]*=1.2;
$m[m_df]*=1.2;
$m[m_mat]*=1.2;
$m[m_mdf]*=1.2;
break;
case "6":
$m[m_at]*=0.8;
$m[m_df]*=0.8;
$m[m_mat]*=0.8;
$m[m_mdf]*=0.8;
break;
}
}
//[color=#0000ff]2005/04/06加入[/color][color=#ff0000]
$p[p_at]=round($p[p_at]);
$p[p_df]=round($p[p_df]);
$p[p_mat]=round($p[p_mat]);
$p[p_mdf]=round($p[p_mdf]);
$m[m_at]=round($m[m_at]);
$m[m_df]=round($m[m_df]);
$m[m_mat]=round($m[m_mat]);
$m[m_mdf]=round($m[m_mdf]);[/color]
//D_ATT END
##----儲存/關閉所有檔案----
弄了整個下午頭有點昏昏的....
有問題請提出來謝謝
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另外,這個技巧其實還可以再擴充,例如說把變更的能力細分,或是增加迴避率、命中率、必殺技發動率、連擊次數,每回合能力增加或補血,職業限制等等....就看大家要如何使用囉